AI Insights · Timothy · April 2022
Top 5 Historical Games on Android in Spain Q1 2022
In Q1 2022, the top historical games on Android in Spain showcased diverse performance trends in downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the varying popularity and financial success of these titles.
In the first quarter of 2022, the top five historical games on the Android platform in Spain displayed notable trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance:
1945 Air Force: Airplane games from 1SOFT saw a consistent weekly download range, peaking at around 19.8K in late December and slightly dipping to 13.5K in the week of February 21. Revenue fluctuated, starting at approximately $7.9K and dropping to about $2.5K mid-February, before rebounding to $6K at the end of March. Active users remained relatively stable, with a slight increase from 94.8K in early February to 103.5K mid-March.
Supremacy 1914 - WW1 Strategy by Bytro Labs experienced significant spikes in downloads, notably reaching 40.9K in early March. Revenue followed an upward trajectory, peaking at $6.1K in the last week of March. Active users saw a substantial rise from 12.7K in late December to 42.7K in early March, showcasing growing engagement.
Comics Bob from SayGames Ltd maintained steady download numbers, with a high of 10.5K in early January and a low of 3.9K late that month. Active users peaked at 21.5K in early January, then showed a gradual decline to 11K by the end of March.
LilithGames' Rise of Kingdoms: Lost Crusade displayed a notable revenue pattern, starting at $36.2K at the end of December and hitting a peak of $58K in early February. Downloads saw a peak of 12.8K mid-January, then tapered to just over 1K by the end of March. Active users also saw a decline from 58.3K in mid-January to 29.1K at the end of March.
Lastly, Rise of Cultures: Kingdom game by InnoGames GmbH showed a peak in weekly downloads at 9.9K in mid-January, with a gradual decline to around 3.7K by the end of March. Revenue remained relatively steady, peaking at $2.7K in early February. Active users saw growth from 7.9K in late December to a peak of 19.5K in late January, stabilizing around 17K towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.